education

Games into Courses

epflugfe's picture

I guess there's been a bunch of stuff from this series of reading on gaming that I found interesting, and that I haven't really thought about before. Just like infusing my courses with new media what-not, I'm now kinda into the idea of using games, or at least persuasive games, in my comp course next semester. I think the tough issue that I keep butting up against is: what strategies will I be using to help students investigate games as a site of complex social and rhetorical issues?