rationales
Dosequis does what again?

Just a quick post on Thomas Derrick's article on the DOSequis game that he plays in class-- perhaps I'm just an idiot and am missing something here, but I don't see the overarching pedagogical point of the game that he devised. Am I remiss in thinking that when students switch monitor cables and then play what appears to be an elaborate game that exists somewhere between "20 Questions," "Telephone," and "Madlibs," they're not really doing very much work in the class?