Follow the links at the bottom of this page for a schedule of assignments for each week this semester. Within each week, you will find daily listings of assignments. Each bullet point for the day is a different task for you to complete. Unless specifically noted otherwise, all assignments are to be completed before class on the day listed.
This course calendar may be updated throughout the semester. I'll notify you about any major changes, but you are still responsible for keeping up with the current schedule.
IMPORTANT: You must visit all of the links provided within the course calendar. There are many links to follow and read. Make sure you visit all of them. Some links provide easy access to other parts of the class site which will help you in your assignments. Some links are to required readings. Others provide you with detailed instructions on completing the assignments. Eventually, you may come to know the instructions which supplement assignments that are repeated throughout the course, but it's still a good idea to continue to revisit the instructions to make sure that you are satisfying all of the requirements.
T:
Integrating computers into the writing classroom: Some guidelines
John S. Dinana, Rebecca Gagnona and Jennifer Taylora
Word processing in first-year comp
Wayne Moore
Dosequis: An interactive game for composition students
Thomas J. Derrick
Composing and computing by the writer with head trauma
Ann Marie Malachowski
The computer and the inexperienced writer
Christine A. Hult
TH: Respondent: Lars
Pedagogy in the computer-networked classroom
Janet M. Eldred
Keeping promises and avoiding pitfalls: Where teaching needs to augment word processing
Ilene Kantrov
Using what we have
Charles Moran
Shaping virtual spaces: Software and the writing classroom
Paul LeBlanc
Selecting computer software for writing instruction: Some considerations
William Condon
Evaluating software: What thoreau said to the designer
Paul Taylor
T: Respondent Pepper
The game of literacy: The meaning of Play in computer-mediated communication
Margaret Daisley
Moo in your face: researching, designing, and programming a user-friendly interface
Mark Haas and Clinton Gardner
Intellectual property in synchronous and collaborative virtual space
Beth E. Kolko
TH: Respondent Mark
MOOve over
T: Respondent Jeff
Reading between the code: the teaching of HTML and the displacement of writing instruction
Nicholas Mauriello, Gian S. Pagnucci and Tammy Winner
The changing nature of writing: prose or code in the classroom
Alan Rea and Doug White
A luddite in cyberland, or how to avoid being snared by the web
David W. Chapman
Tinkering with technological skill: An examination of the gendered uses of technologies
Ann Brady Aschauer
TH: Respondent Cat
Wired women writing: Towards a feminist theorization of hypertext
Laura L. Sullivan
No boys allowed: The World Wide Web as a clubhouse for girls
Pamela Takayoshi
Feminist interventions in electronic environments
Mary E. Hocks
The gender gap in computers and composition research: Must boys be boys?
Rebecca Rickly
Why do women feel lgnored? gender differences in computer-mediated classroom interactions
Joanna L. Wolfe
T: Respondent Sarena
Takayoshi & Sullivan, Intro & Part 2
TH: Respondent Ehren
Takayoshi & Sullivan, Part 1
T: Respondent Mark H
Banks, Beginning-4
TH: Respondent Cris
Banks Chaps. 5-7
Assignments and activities for Week 7
T: GDC
TH: GDC
T: Presentation of Group Projects
TH: Respondent Zack
Takayoshi & Sullivan, Part 3
T: Respondent Ehren
Takayoshi & Sullivan, Part 4
TH: Respondent Mark
James Gee, "Semiotic Domains"
James Gee, "Games and Learning"
Selfe & Hawisher, Foreward-Interchapter 1
Spring Break
T: Respondent Jeff
Selfe & Hawisher, Chap. 5- Interchapter II
TH: Respondent Mark H.
Selfe & Hawisher, Chap. 9 - Afterword
T: Respondent Pepper
Bogost, Ian. "Procedural rhetoric". In Persuasive games: the expressive power of videogames.
TH: Respondent Cris
Shaffer, Foreword- Chap. 3
Assignments and activities for Week 13
T: CCCC
TH: CCCC
T: Respondent Sarena
Shaffer, Chap. 4-6
TH: Respondent Zack
Massively multiplayer online games (MMOs) in the new media classroom
Aaron Delwiche
Not a Hater, Just Keepin' It Real: The Importance of Race- and Gender-Based Game Studies
David J. Leonard
WoW is the New MUD: Social Gaming from Text to Video
Torill Elvira Mortensen
Where the women are. In Play between worlds: exploring online game culture
Taylor, T.L.
T: Respondent Cat
Gitelman, Lisa (2006). New media publics. In Always already new: Media, history, and the data of culture.
Levy, Steven. (2006). Podcast. In The perfect thing.
Rickert, Thomas, and Salvo, Michael. (2006). The distributed gesamptkunstwerk: Sound, worlding, and new media culture.
Voida, Amy, Grinter, Rebecca E., Ducheneaut, Nicolas, Edwards, W. Keith, and Newman, Mark W. (2005). Listening in: Practices surrounding iTunes music sharing.
McKee, Heidi (2006). Sound matters: Notes toward the analysis and design of sound in multimodal webtexts.
TH: Respondent Lars
What Does Computers and Composition Sound Like?
Final Projects