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English 605: Computers in Language and Rhetoric
Spring 2008
TTH 10:30-11:45 a.m.
BRNG B274
Contact Information
Professor: Samantha Blackmon
Office: 302B Heavilon Hall
Phone: 494-3742
Email: blackmos@purdue.edu
Office Hours: 1-2 p.m. TTH & by appointment
Course Syllabus On-line at: http://www.digitalparlor.org/sp08/blackmon1
(Syllabus and Calendar are tentative and subject to change. Please check on-line syllabus for latest changes. Any hard copy may be obsolete, so be sure to bring it with you to each class to record all changes.)
Course Description:
This seminar investigates how computers figure in contemporary theories of text and text-making. Readings and discussion topics will cover pedagogy, cyberspace, and a critical analysis of both technology and specific technologies used in the computer-mediated classroom (i.e. synchronous/asynchronous discussions, electronic writing and publication, and new media studies). Assignments for this course will include weekly response assignments, a mid-semester project/presentation, and a seminar project.
Books are available at Border's on the levee or they can be ordered online.
Required:
Banks, Adam J. Race, Rhetoric, and Technology: Searching for Higher Ground
Shaffer, David Williamson. How Computer Games Help Children Learn.
Selfe, Cynthia, L. and Hawisher, Gail E. Gaming Lives in the 21st Century.
Takayhoshi, Pamela, and Sullivan, Patricia. Labor, Writing Technologies, and the Shaping of Composition in the Academy.
Course Expectations: In order to accomplish the course goals, you must come to each class prepared. This means coming to class on time, as well as completing your readings and outside assignments. Active and informed participation in class discussions and collaborative work is also crucial. In terms of writing assignments, you will be required to complete one annotated bibliography (ten points), one seminar paper proposal (ten points each), regular blog entries (fifteen points), one mid-semester project (twenty-five points), and one semester project (forty points). Late assignments will only be accepted with the prior specific permission of the instructor and will be penalized 10% for every calendar day late.
Grading Scale: The grading scale for this course is straightforward with no curve.
100-90
A
89-80
B
79-70
C
69-60
D
59-below
F
Note about Incompletes: The mark of ‘I’ is inappropriate if, in the instructor’s judgment, it will be necessary for the student regularly to attend subsequent sessions of the class. I will give an Incomplete only in cases of extreme emergency.
Class Participation & Assignments: This is one of the most important components to the success of the course. All reading and outside assignments are to be completed prior to class. This means reading carefully and critically, bringing materials to class, and coming prepared to engage with the ideas and your class. Each student is required to prepare a 15-20 minute presentation based upon one of the texts twice in the semester. This presentation can be a response based solely upon what is covered in the course or course texts and specific areas of interest (i.e. video game theory and the representations of people of Middle Eastern descent in video games since 9/11).
Attendance: Attendance is welcomed, expected, and mandatory. To best utilize our time, come to class on time. You are considered absent if 1) you are more than 15 minutes late and/or 2) you are unprepared for class. There will be regular in-class work to record your attendance and preparation for class. You may miss two (2) sessions without penalty. For every class after the these two, I will lower your final grade by five points. After two absences you must attend a conference with me to discuss whether you should continue in this course. Four absences constitute automatic failure of the course.
Conferences and Contact: I am open to discussing matters pertaining to the course, readings, and your writing; please feel free to contact me via email or phone as well as in person. I hope you will also take advantage of my office hours and email.
Academic Dishonesty:
Cheating: All written work submitted for a grade in this course must be the product of your own composition. Ideas generated due to reading and group discussion may provide the inspiration for your work, but should not be the sole ideas represented. With collaborative projects, of course, ideas should be representative of the group’s work.
Plagiarism is the act of presenting as your own work another individual’s ideas, words, data, or research material. The concept applies equally to written, spoken, or electronic texts, published or unpublished. All ideas and quotations that you borrow from any source must be acknowledged: at a minimum, you should give the name of your author, the title of the text cited, and the page number(s) of the citation. The only exceptions to this requirement would involve what is familiar and commonly held (e.g. the fact that the earth is round). You should know that penalties for plagiarism are severe and can entail suspension from the University. Students are responsible for reading and understanding the University policy on Cheating and Plagiarism set forth in Purdue University’s Academic Integrity: A Guide for Students available at http://www.purdue.edu/odos/admin/bacinteg.htm.
Classroom Behavior: I am sure that at this level this goes without saying, but here goes. Insults, slurs, or attacks of any kind will not be allowed in my class. Any student who engages in this type of behavior in the classroom will be permanently removed from the class. In other words, forced to drop the course, in addition to other possible punishment given by Purdue University (See the Purdue University Student Code of Conduct Available at http://www.purdue.edu/odos/admin/ccode.htm). In order to have an effective teaching and learning environment we must practice both respect and tolerance, without question.
Follow the links at the bottom of this page for a schedule of assignments for each week this semester. Within each week, you will find daily listings of assignments. Each bullet point for the day is a different task for you to complete. Unless specifically noted otherwise, all assignments are to be completed before class on the day listed.
This course calendar may be updated throughout the semester. I'll notify you about any major changes, but you are still responsible for keeping up with the current schedule.
IMPORTANT: You must visit all of the links provided within the course calendar. There are many links to follow and read. Make sure you visit all of them. Some links provide easy access to other parts of the class site which will help you in your assignments. Some links are to required readings. Others provide you with detailed instructions on completing the assignments. Eventually, you may come to know the instructions which supplement assignments that are repeated throughout the course, but it's still a good idea to continue to revisit the instructions to make sure that you are satisfying all of the requirements.
T:
Integrating computers into the writing classroom: Some guidelines
John S. Dinana, Rebecca Gagnona and Jennifer Taylora
Word processing in first-year comp
Wayne Moore
Dosequis: An interactive game for composition students
Thomas J. Derrick
Composing and computing by the writer with head trauma
Ann Marie Malachowski
The computer and the inexperienced writer
Christine A. Hult
TH: Respondent: Lars
Pedagogy in the computer-networked classroom
Janet M. Eldred
Keeping promises and avoiding pitfalls: Where teaching needs to augment word processing
Ilene Kantrov
Using what we have
Charles Moran
Shaping virtual spaces: Software and the writing classroom
Paul LeBlanc
Selecting computer software for writing instruction: Some considerations
William Condon
Evaluating software: What thoreau said to the designer
Paul Taylor
T: Respondent Pepper
The game of literacy: The meaning of Play in computer-mediated communication
Margaret Daisley
Moo in your face: researching, designing, and programming a user-friendly interface
Mark Haas and Clinton Gardner
Intellectual property in synchronous and collaborative virtual space
Beth E. Kolko
TH: Respondent Mark
MOOve over
T: Respondent Jeff
Reading between the code: the teaching of HTML and the displacement of writing instruction
Nicholas Mauriello, Gian S. Pagnucci and Tammy Winner
The changing nature of writing: prose or code in the classroom
Alan Rea and Doug White
A luddite in cyberland, or how to avoid being snared by the web
David W. Chapman
Tinkering with technological skill: An examination of the gendered uses of technologies
Ann Brady Aschauer
TH: Respondent Cat
Wired women writing: Towards a feminist theorization of hypertext
Laura L. Sullivan
No boys allowed: The World Wide Web as a clubhouse for girls
Pamela Takayoshi
Feminist interventions in electronic environments
Mary E. Hocks
The gender gap in computers and composition research: Must boys be boys?
Rebecca Rickly
Why do women feel lgnored? gender differences in computer-mediated classroom interactions
Joanna L. Wolfe
T: Respondent Sarena
Takayoshi & Sullivan, Intro & Part 2
TH: Respondent Ehren
Takayoshi & Sullivan, Part 1
T: Respondent Mark H
Banks, Beginning-4
TH: Respondent Cris
Banks Chaps. 5-7
Assignments and activities for Week 7
T: GDC
TH: GDC
T: Presentation of Group Projects
TH: Respondent Zack
Takayoshi & Sullivan, Part 3
T: Respondent Ehren
Takayoshi & Sullivan, Part 4
TH: Respondent Mark
James Gee, "Semiotic Domains"
James Gee, "Games and Learning"
Selfe & Hawisher, Foreward-Interchapter 1
Spring Break
T: Respondent Jeff
Selfe & Hawisher, Chap. 5- Interchapter II
TH: Respondent Mark H.
Selfe & Hawisher, Chap. 9 - Afterword
T: Respondent Pepper
Bogost, Ian. "Procedural rhetoric". In Persuasive games: the expressive power of videogames.
TH: Respondent Cris
Shaffer, Foreword- Chap. 3
Assignments and activities for Week 13
T: CCCC
TH: CCCC
T: Respondent Sarena
Shaffer, Chap. 4-6
TH: Respondent Zack
Massively multiplayer online games (MMOs) in the new media classroom
Aaron Delwiche
Not a Hater, Just Keepin' It Real: The Importance of Race- and Gender-Based Game Studies
David J. Leonard
WoW is the New MUD: Social Gaming from Text to Video
Torill Elvira Mortensen
Where the women are. In Play between worlds: exploring online game culture
Taylor, T.L.
T: Respondent Cat
Gitelman, Lisa (2006). New media publics. In Always already new: Media, history, and the data of culture.
Levy, Steven. (2006). Podcast. In The perfect thing.
Rickert, Thomas, and Salvo, Michael. (2006). The distributed gesamptkunstwerk: Sound, worlding, and new media culture.
Voida, Amy, Grinter, Rebecca E., Ducheneaut, Nicolas, Edwards, W. Keith, and Newman, Mark W. (2005). Listening in: Practices surrounding iTunes music sharing.
McKee, Heidi (2006). Sound matters: Notes toward the analysis and design of sound in multimodal webtexts.
TH: Respondent Lars
What Does Computers and Composition Sound Like?
Final Projects
All course handouts, guides, and readings can be found here.
Baron, Dennis (1999). From pencils to pixels: Thestages of literacy technologies. In Gail Hawisher and Cynthia Self (eds) Passions,pedagogies, and 21st century technologies (pp.15-33). Logan: Utah State
University Press.
Bernhardt, StephenA. (1993). The shape of text to come: The texture of print on screens. CollegeComposition and Communication,44, 2: 151-175.
Ohmann, Richard.(1985). Literacy, technology, and monopoly capital. College English, 47, 675-89.
Kalmbach, James.(1996). From liquid paper to typewriters: Some historical perspectives ontechnology in the classroom. Computers and Composition, 13, 57-68.
Gerard, Lisa(2006). The evolution of theComputers and Writing Conference, the second decade. Computers andComposition, 23, 211–22.
Descriptions of major course projects are listed here.
I'm going to try to make the assignment pretty general so that you
can take it in any direction that appeals to you. Your group should
consist of no less than 3 people (with one group having 4). Using the
readings/topics/discussions of the first seven weeks of the syllabus as
a starting point think about how they can operate pedagogically.
Consider any number of things including (and more):
What you should bring to the group for discussion:
You should aim for 20 minutes of talking time and 10 minutes of
discussion. As with a professional conference there will be penalties
for exceeding the time limit so make sure that one of you is prepared
to act as chair/timekeeper.