Time to "Play": On New Media Research

dr. b.'s picture

Christopher brought up an interesting point in the comments of the what you playin' post. How do we find time for/justify our play time (especially to those clueless wonders outside of our areas) and probably even more importantly to ourselves. With several articles, a slew of presentations, and a book in the works I still find it EXTREMELY difficult to justify my play time...even to myself. While I want to get past this I am pretty sure that I don't want gaming to start feeling like work (even though playing Oblivion -a game that I LOVED- now does seem like drudgery!).

Anybody else feeling like that at this point of the semester? Having difficulty with thinking of games as an academic (and necessary) endeavor?

Comments

DJ Ludic's picture

Yes.

But I've always felt that doing what I LIKE (no matter what that is) is somehow deviating what from what I SHOULD be doing. And what I SHOULD be doing should FEEL like work. Not play. I really shouldn't enjoy it at all. Hence getting a PhD. (joking)...(not really)...(yes, really)....

This brings to mind a mantra that was burned into my brain when I worked in retail.
"If there's time to lean, there's time to clean."

Yikes.

Clearly I've shucked this rule in my housekeeping ability. My mother would be very disappointed and likely tell me I wasn't "raised to live in squalor." Ah...she's got such a way with words. No wonder I'm in rhetoric....

Anyway, I think that in this Culture of Productivity, we privilege doing whatever leads to a recognized (as in given value by culture), measurable end-product. Better yet if what we do produces cash. As an artist, I constantly argue with myself if purchasing my supplies is "worth" it since I'm not showing or selling work right now. I hear the voices of people who question why I paint or photograph when, as I've been told, I'm "not going to do anything with it."

Since gaming--in and of itself--does neither, then it seems like it can't be work. Even if one writes an article about it. The "playing" part isn't work. The "writing" part is. Writing is more recognized in society as ding work. And even writing isn't given the same value culturally as "work" as say, farming. Maybe.

I've got Dire Straights "Money for Nothing" going through my head right now...

One more thought. Where in culture have we taken something that seems like play and re-named it for other purposes? I think of sports as one (though they're still referred to as play, I guess). But I'm also thinking of "the workout." Yes, sometimes doing laps at the pool seems like torture, but I enjoy it enough to go back every day. I love being in the water. And my b/f runs 8-10 miles everyday (mostly coz he's insane) because he loves it. I imagine a workout falls somewhere between play and work, but someone decided to call it a "work"out instead of a "play"out.

Maybe we can rename what we do as "working a game?"

Sorry, I'd love to write some more right now but I have to go work another round of Platypus...

nickiter's picture

hasn't been too bad, actually.

i play on the weekends and in little 30-minute breaks from doing other work-type things.

if anything, i play more than i ever have before, honestly.

the joy of being a master's student, i guess.

/shrug

Jaci Wells's picture

Study dates

In a word, yes.

I mentioned in my comment that I've had a lot of help from a couple of my friends who are both really, really into video games. I go over to their house, they talk about all the video games they play, they show me a few, I listen to them argue with each other about the games and how good they are as they forget I'm there--it's like ethnographic research. Then, they sit me down and bark orders at me while I learn how to play a new game. They really are like tutoring sessions for me; I almost feel like I should be paying my friends. Not that it hasn't been fun, though.

kristen's picture

"i don't want gaming to

"i don't want gaming to start feeling like work"

ok. not to be pissy, but gaming is work for me. it something i do (have recently begun doing) because i have to. i don't enjoy sitting in heavilon in solitude playing games on the weekend. i don't really have difficulty seeing games as an academic endeavor. i /do/, however, have problems seeing them as a necessary endeavor. in light of all the other things i'm still learning how to do, gaming feels like the worst work of all because it's something everyone else seems to enjoy.

i realize, also, that i'm extremely limited by resources and knowledge. you have to know about games in order to enjoy them (or at least that's it for me). in class on friday, juliette talked about starting to love the wii--and jaci's post is about friends who are initiating her into the gaming world. if you don't have a discourse community to help you understand these things, and you're just in a computer lab trying to figure out what to do next...not that fun, really. at least for me.

and so i find it ironic that for others, gaming is something they enjoy and they don't want that time to be, as sam said, "work." for some of us, there isn't a point at which gaming was fun--and it's always already been work to be done for a class.

dr. b.'s picture

Gaming really is much more

Gaming really is much more of a social endeavor than most people would have you believe.

Morgan S.'s picture

Playing Work

Sam, I have to say that this is one of the things that has really interested me this semester. When I was researching for my individual presentation, I thought a lot about binaries, and the ways they bleed into each other, forcing redefinitions of the original terms. This was precisely one of the examples I was considering as I made my notes for that talk. We, as academics, are quite familiar with the concept of work, so much so that, I think, we need very clear, very determined channels for releasing the work-related tension that builds up during the week. Games, of all sorts, provide a nice breather from the constant thinking about our work, our projects, our research, our grading, our prepping.

However, now the lines separating games from work blur, I think, because of two reasons. First, as you point out, the area of games and gaming is becoming one for scholarly research. No longer are the games just the respite from the work; they are becoming part of it. Second, the games we play have become so intertwined with our days/weeks that these breaks, at times, can seem forced: “I’ve been working for eight hours straight at [fill in task]. Now will make myself do [fill in game].” In my case, I play sudoku alongside my school/classwork. While it serves as a breather in between assignments, or when I need to think something through, it is also sinisterly distracting: “How good will it feel when I figure out that next move?”

But yet your post brings us back to an interesting dilemma of justifying that play. I think a lot of our reluctance stems from the work/play binary: “work first, play later.” Work has traditionally been the dominant element of this binary opposition; play has been positioned as inferior. I think that only when we recognize the very critical role that play has to assume in our daily schedules will we recognize its value, and perhaps (and I shudder as I say this) begin seeing it as work.

dr. b.'s picture

“I’ve been working for

“I’ve been working for eight hours straight at [fill in task]. Now will make myself do [fill in game].”

Before I started gaming as research I always thought to myself that I would work eight hours before I allowed myself to play games. I have always found it easier to stop working than to make myself start again Smiling