
I loved Turkle's article, but did anyone else notice the sexist examples she used for her discussion of open-ended role playing on page 50? Turkle argues that "there are no rules" in children's open-ended role play, but in all these examples she gives there are definite rules regarding which gender plays which role. So I don't get how she can state that real life or fantasy play has rules that are less clear with more negotiation. I bet most of the time it's the boy that gets to play Superman to the little girl's Lois Lane, even today. Now a lot of the sample roles she gives are incredibly dated: Annie Oakley and Buffalo Bill, Roy Rogers and Dale Evans - maybe these are from her childhood. There are more strong women heroes now. At least a girl who plays Princess Leia gets a blaster.
Her examples of open-ended role play are primarily for younger children. Rule-based games like D&D are certainly complex and are normally played by adolescents and teens - and adults (I have a friend who plays D&D games every Sunday but he tells his co-workers that he's playing poker, which is more socially acceptable at his office). Yet these rule-based games don't enforce the gender stereotypes; you can have a female mage or thief or warrior. What we ought to be thinking about is ways for younger children to play without having to stick to traditional gender roles.
Comments
something interesting about your princess leia example
Princess Leia's transition from not-having to having a blaster was the result of her actually taking the blaster away from one of the men there to "rescue" her. Her self-empowerment flies in the face of Han and Luke's pre-formed expectations of her, and creates the comedic and romantic tension that defines much of that film. So, in this case, the traditional gender role is necessary, at least in the minds of the men, to drive character development.
(I apologize for how revealingly nerdy this is. And kinda unrelated to what you actually said.)
Actually
Well, she was armed the first time we see her, when she's taken into Imperial custody. But the scene you're talking about is a great "girl power" moment. To make this a total geek-fest, I almost mentioned the part where Leia becomes the bikini-clad slave of Jabba the Hut; while her costume definitely brings the sexy to Star Wars, it's also pretty demeaning considering she's a high-powered leader of the Rebel Alliance. And don't get me started on how Amidala died of a broken heart, I wanted to personally hunt down George Lucas for that one.
Hi, my name is Karen, and I am a nerd.
Child's play
Karen,
I also noticed that when I was reading Turkle's article. You write that rule-based games like D&D don't enforce gender stereotypes, which I find really interesting. Maybe it's just me not knowing much about D&D and other similar games, but when I think of the typical D&D player, I ordinarily do imagine a male. I have a couple of female friends who play, but most of the people I have known who play D&D are male. I'm wondering why so many of the role-playing games like D&D seem to attract male participants (again, this is just my perception--maybe I'm wrong?), especially if they don't enforce gender stereotypes.
Jaci
I know more male D&Ders than
I know more male D&Ders than female. And I know enough about the game to know that the characters each player designs can be either gender. So it may be that A) the game doesn't appeal to women, it doesn't do much for me but I'm not into the theatrical/roleplaying thing personally. Or B) it's not marketed to women. Or maybe a little of both.