
the value of the software is proportional to the scale and dynamism of the data it helps to manage
Below are the main lessons and features of Web 2.0 from the O'Reilly piece.
- leverage customer-self service and algorithmic data management to reach out to the entire web, to the edges and not just the center, to the long tail and not just the head
- the service automatically gets better the more people use it
- they have embraced the power of the web to harness collective intelligence
- Data is the Next Intel Inside
- End of the Software Release Cycle

There was a discussion of Whiteness as a study field, so I tracked down a brief explanation that seems pretty satisfactory.
It's always tough for me to hear about white privelege, as when I'm under stress (as for the last few weeks) I tend to put the blinders on to how other people's suffering is worse than mine. And yet I can begin to recognize how many cultural advantages I'm granted because of my whiteness (and maleness).

Wow, Bogost! I really like this book.
Here's what I was thinking from the beginning: how is Bogost's conception of procedurality in video games differ from an advanced board game? There are rules, and people act within them to explore the system of the game. Often the rules must be creatively navigated in order to succeed. Some card games function similarly. Why would Bogost need to "create" a whole new field?