GDC Day 1: Afternoon
Monday p.m.
I. Videogames to Build and Retain TV Audience
Randy
from Virtual Heroes
Worked
with Discovery Channel Canada advertise their race to Mars show. They wanted
game content that could drum up buzz for the show. (Www.racetomars.ca)
II. Out of the Box: EA Fuels New Ideas With Games like
Madden and SIMs– Steve Seabolt and the slides of Rob Moore
A number of athletes use Madden/NCAA Football and
the NASCAR games to previsualize their own games (learn tracks, rosters, etc.)
Play
action simulator (XOs is the company working with EA) that is/can be used by
college and pro teams. Allows you to draw in and set specific routes with after
action review and play grading.
Screenshots
of players wearing VR helmets and going through the motions in-game.
Global
Brand Development– Steve Seabolt
SimCity
Societies/BP Alternative Energy
BP
came to them about 18 months ago and wanted to fund a game about energy.
Seabolt
went to the SC:S team and worked pollution out and Carbon-based power in (along
with some BP branding.
In
game you can use any power source that you want but now there is info about the
carbon “footprint” /environmental impact of the source and BP (of course) paid
them for it.
OLPC–
approached EA for Sim City. SO now there is an OS version for Mac/PC/Linux
along with a toolkit. First EA OS project launched about 6 months ago.
Alice
3D programming software (and a book). Alice 2.0 includes all of the characters
and animations from The SIMs. All proceeds for the book go back the CM project.
Appeals
to wide audience (girls and minorities)
Interactive
computer games (boys)
Free,
runs on Alice, www.Alice.Org to download, available for Mac, etc.
“Doing
Good” with The Sims (Key Take-Aways)
EA
is not in the serious games business
The
SIMs label is uniquely poised to “do well by doing good”
Decision
Criteria
Is
it consistent with the brand?
Will
the player be delighted by the association?
Is
it an opportunity “of scale”?
III. Being Brian Crecente: Using an Off-the-Shelf RPG to
Teach Journalism– Nora Paul
Playing
the News
Part
of a Series
Painting
the News
Sensing
the News
Nov.
2001
Brought
together designers and journalists
Hard
to get any traction
GRAVEL–
2003
Game
Research and Virtual Environment Lab
Interdisciplinary
(University and Industry)
Consensus
Interest
in application and study
Issues
of academic incentives
Lots
of talk– little action
Inspiration–
Classrooms
of the Future
Kurt Squire MIT Games-to-Teach
Instigation
Matt
Taylor
Funding
CLA–
Infotech Fees
$10K
grant
Consulting
(Matt Taylor)
Student
assistant
20
copies of the game
Game
(Neverwinter Nights)
Material
3004:
Information for Mass Comm (required course)
Core
of course is the information strategy model
Course
obj
Tech
info gathering, synthesis, and analysis
Game
obj
Simulate
the decision making process
See
implications of choices
Reinforce
good reporting practices
Scenario
Train
got hit by a truck making a toxic spill and necessitating evacuation
Setting
Harperville
Characters
22
characters
Challenge
Come
up with a story angle (health, public safety, transportation safety, etc
Identify
key questions
Collect
background information
Select
and interview appropriate sources
Keep
notes
Return
to the news room and file an update for the news website
What
would Brian do?
Treat
people the way that you want to be treated
The
game gives 4 different personas for the reporter and they affected the outcome
Don’t
rely on the officials
Involved
making the loops complex enough so that you could discover from non-officials
that you weren’t getting the whole story from the officials
Always
use a 2nd sources
Playing
Using
the NWN art aspects rather than re-designing everything from scratch because of
the budget
After
6-8 months they tried it out in the lab with one of the honors classes.
Trouble
in game paradise
Lab
use issues
Wider
deployment
Play
bugs
Students
didn’t like running or using the phone in the newsroom
Graphic
realism
A
new approach
Pine
Tech’s Johnson Simulation Center
Had
a game engine– needed material
Migrating
content
Improved
graphic realism
Not
yet ready for class
Editing
work
Moving
dialog boxes
Missing
library/promise of live browser in the game
TBD
Does
it enhance learning
Usability
issues?
Eyetracking
How
does this fit in pedagogically into a hybrid learning environment
Lab/homework/project








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