GLS '07 Day 2

Game Theory | GLS | This Is What a Feminist Looks Like
I have made it back to IN safe and sound. We stayed an extra day and did some fiber shopping (read did a yarn store trek) on the way home. For notes from GLS day 2 look below the break.

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Converging Identities at Play

Henry Jenkins

Alice Robisone

MIT's New Media Literacies Project

Thinking about the language of digital natives/digital immigrants and recalling the fact that this language suggests that all people have equal access. ref. Sonia Livingstone (2005)

The transparency problem. AKA the problem of ubiquity. Giving people the skills to think critically

The ethics problem Facing the ethical problems as creators ofo media.

What do students need to know:

traditional print literacy

research skills

technical skills

media literacy

NEW skills

Play- the capacity to explore your aurroundings as a form of problem solving
Simulation- the ability to interpret and construct dynamic models of real world processes
performance- the ability to adopt alternative identities for the purpose of improvisation and discovery
apprpriation- the ability to sample and remix content
multitasking- the ability to scan one's environment and shift focus onto salient details based on an ad hoc basis
distributed cognition- the ability to interact meaningfuly with tools that expandour mental capacities
collective intelligence- the ability to pool knowledge and compare notes with others toward a common goal
judgment- the ability to evaluate the reliabity and credibility of different information sources
transmedia navigation- the ability to deal with the flow of stories and information across multiple modalities
networking- the ability to search for, synthesize, and disseminate information
negotiation- the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative sets of norms

Alice-
Exemplar videos
Big Games
Learning skills through play

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Narrative Engagement: Games as Mnemonic Devices for Process Learning — Jay Laird & Ann McDonald

Jellytown
ROVERS- kids create their own games
shortfall- more cience based gaming building up previous iterations
geckoman- puzzle solving platform game. Science levels of game option. Nanoscale physics
Race for your future- plant biology processes

Anything but Routine: Games & Bureaucracy in the Digital Age — Thomas Malaby
Bureaucratic leadership in Linden Labs' Second Life.
Ludic Bureaucracy

Importance of Humor in Gaming Culture
— Shawna Kelly
leroy jenkins/tripod

thinking about how humor operates socially in gamer culture for different purposes.
typos and acronyms seen as enculturation.

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Reading & Writing Islamic Culture Across Gaming & Media Spaces — Michael Thomas & Erica Halverson
Islamic World Video Games

Games Produced in the West
Global Conflicts-Palestine- Denmark
Tactical Iraqi- US Military

Games Produced in the East
Under Siege-FPS (Syrian)
Al-Qurayysh- 8th c. military game
Special Force- made by Hezbollah www.specialforce.net

Islamic culture in youth-produced films
reel works
listen up
media that matters film festival

Rules of Engagement (2005)

"Why are Newbies White?": Discussing & Designing Race in a Teen Virtual World — Yasmin Kafai, Melissa Cook, & Deborah Fields

Default white avatar in whyville