GLS '07 Day 2
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Converging Identities at Play
Henry Jenkins
Alice Robisone
MIT's New Media Literacies Project
Thinking about the language of digital natives/digital immigrants and recalling the fact that this language suggests that all people have equal access. ref. Sonia Livingstone (2005)
The transparency problem. AKA the problem of ubiquity. Giving people the skills to think critically
The ethics problem Facing the ethical problems as creators ofo media.
What do students need to know:
traditional print literacy
research skills
technical skills
media literacy
NEW skills
Play- the capacity to explore your aurroundings as a form of problem solving
Simulation- the ability to interpret and construct dynamic models of real world processes
performance- the ability to adopt alternative identities for the purpose of improvisation and discovery
apprpriation- the ability to sample and remix content
multitasking- the ability to scan one's environment and shift focus onto salient details based on an ad hoc basis
distributed cognition- the ability to interact meaningfuly with tools that expandour mental capacities
collective intelligence- the ability to pool knowledge and compare notes with others toward a common goal
judgment- the ability to evaluate the reliabity and credibility of different information sources
transmedia navigation- the ability to deal with the flow of stories and information across multiple modalities
networking- the ability to search for, synthesize, and disseminate information
negotiation- the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative sets of norms
Alice-
Exemplar videos
Big Games
Learning skills through play
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Narrative Engagement: Games as Mnemonic Devices for Process Learning
— Jay Laird & Ann McDonald
Jellytown
ROVERS- kids create their own games
shortfall- more cience based gaming building up previous iterations
geckoman- puzzle solving platform game. Science levels of game option. Nanoscale physics
Race for your future- plant biology processes
Anything but Routine: Games & Bureaucracy in the Digital Age
— Thomas Malaby
Bureaucratic leadership in Linden Labs' Second Life.
Ludic Bureaucracy
Importance of Humor in Gaming Culture
— Shawna Kelly
leroy jenkins/tripod
thinking about how humor operates socially in gamer culture for different purposes.
typos and acronyms seen as enculturation.
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Reading & Writing Islamic Culture Across Gaming & Media Spaces
— Michael Thomas & Erica Halverson
Islamic World Video Games
Games Produced in the West
Global Conflicts-Palestine- Denmark
Tactical Iraqi- US Military
Games Produced in the East
Under Siege-FPS (Syrian)
Al-Qurayysh- 8th c. military game
Special Force- made by Hezbollah www.specialforce.net
Islamic culture in youth-produced films
reel works
listen up
media that matters film festival
Rules of Engagement (2005)
"Why are Newbies White?": Discussing & Designing Race in a Teen Virtual World
— Yasmin Kafai, Melissa Cook, & Deborah Fields
Default white avatar in whyville








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